The absolute best 6 plus one shad hit in the game. But those who are leveling up now, especially those over level 50+ will have to relearn how to approach a lot. Death gets the full damage from enchantments now, so Frost giant is gonna be dealing 130 less damage, and have a much worse secondary effect (there is no way a stun is as valuable as life-steal damage). Back in the day, Judgement made balance something special. Charlie models the rest of the Wizard101 spell audit by providing a spell balancing for all of the spells that have yet to be changed. People don’t like to go past 11 pips. Sirens at 9 pips: 730 Thoughts: A miniscule nerf in exchange for keeping the double disarm is fine. Thoughts: The spell is starting to become more balanced. This spell should be swapped back with Rebirth, which would fix Rebirth and make Forest Lord an 8 pip spell like it used to be. WickedFlame Chimera (death&fire)per pip it would attack 750-989 gives 450-678 over three rounds( you know like a fire elf would do except more powerful). Myth was supposed to gain shield bypassing in exchange for less damage. Myth: WHOOP WHOOP! Frost Giant: buff it to at least 590, because Scarecrow is 590 life steal damage, and Death Life steal damage is meant to be the minimum of the range of Ice’s normal damage, as seen with Wraith and Colossus. So it probably makes sense to knock off around 20% and put it at 80ish dpp. Much in the same way that Leviathan was almost rendered useless now that the damage is not that much more than Triton 100 (points for two pips). The "hit all" chimera is a change in the right direction, I think. Thoughts: This spell was already a very easy one to qualify for double damage, so I’m not too worried about this. Ah yes, thx! I’ll be curious to see how PvPers react to this. One week I could be in love with one school and then they nerf it into the ground and I don’t want to play it anymore, so I switch schools and then, BAM, more changes and they nerfed my new school into the ground and buffed the old one. The fact that it barely does more than the Rank 4 Storm Spell is concerning. That is essentially what Ice has gained with Snowball Rampage, giving them the card with the near-highest-possible AoE base damage in-game, coming close to Glowbug Squall's 1220 at 1190 with 14 pips. A little more damage wouldn’t hurt though. Back in the day, Judgement made balance something special. Whenever an update comes out, you'll see him finding secrets and making strategies. As long, as we cant choose their card uses and targets, they are sadly still quite useless. I believe that all schools should have an AoE that deals at least 700 damage. I would propose that it makes sense to take the worst-case dpp here, which is the value at 14 pips, that being 103 dpp. Making it 36% greater than the 7-pip spell difference. I wouldn’t consider that to be stronger, though I am curious why they added a “Shadow Pip Damage” part and then took it away. High lymphocyte count in dog 4 . It would have made more sense if they had reversed the pips, then the single hit spell would have had a higher DPP. The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! Fire utility should have been its AoE combined with DoT. A shadow pip is currently equal to 3.6 regular pips. Thoughts: With the spell still keeping its utility, a damage reduction was necessary. Rusalka should not have a negative affect period, no other school has this terrible utility option, Storm would rather just forget the possible utility for more damage, the negative is a huge draw back. But it doesn’t need to be much better, because they already have a damage AoE in Orthrus. I'm pretty sure I need a "Lycian" enchantment I can cast on other spells (balance blades, judgement, etc.)! SIRENS: give it a slight buff to 815 and silent the storms crying on this spell Snowball barrage at 4 pips does 300. Tempest is weaker here at 720. Thoughts: This spell was far too strong. FL is the first straight damage AoE Life wizards have and should be in line with rank 7. Thoughts: This spell is more in tune with other Ice school spells. Dakota's been playing Wizard101 for well over ten years now. I understand making some schools more supportive, but if nobody values the side effects, make them useful so that the reduced damage makes more sense. I’d hope for a tiny bit more damage though. Infection wasn’t a good method, and a double dispel was terrifying at best. Yet Myth has a 700 aoe for 7 pips that has higher damage than storm… Buff storm lord to 760 or 790 at least. Earthquake was cool, but also long in the tooth at this point. 975 is insane I’m not too worried. If anything, Tempest may get a slight buff (to 85 per pip), but it isn’t necessary. I believe the percentage matters more. Otherwise, all KI is doing is finding ways to keep spells from being as useful as they could be. – The idea that a new spell should replace a/every previous spell is logical, but not necessarily accurate. But KI (I think rightly) greatly values the utility of having an x-pip AoE, as seen with Tempest being theoretically underpowered by 20% (I won’t go into that analysis for TLDR’s sake). Thoughts: The spell needed a buff, but I think it needs more damage. With the pip cost also reduced, this spell will really help them. The shield it gave was just far too much, and it dealt too much damage. Neuer Generalschlüssel-Gegner in den Katakomben.Regeln: -Kreis ("Global-Zauber"), durch den ein Angriff max.